Welcome to Day 5 of your Python learning journey! Today, we’re delving into advanced concepts that will elevate your programming skills. Buckle up for a thrilling exploration of decorators, generators, and object-oriented programming (OOP).
1. Decorators: Elevating Functionality
Decorators in Python provide a powerful way to modify or enhance the behavior of functions. Let’s start by understanding the basics:
def my_decorator(func): def wrapper():
print(“Something is happening before the function is called.”)
func() print(“Something is happening after the function is called.”) return wrapper @my_decorator def say_hello(): print(“Hello!”) say_hello()
Explore creating your own decorators and applying them to functions. Experiment with decorators that accept parameters for increased flexibility.
2. Generators: Efficient Iteration
Generators offer a memory-efficient way to iterate over large datasets. Learn how to create generators using the yield keyword:
def square_numbers(n): for i in range(n): yield i ** 2 for num in square_numbers(5): print(num)
Experiment with generators for processing large datasets and understand how they differ from regular functions.
3. Object-Oriented Programming (OOP): Unleashing the Power of Classes
Object-oriented programming is a paradigm that organizes code into classes and objects. Let’s explore the fundamentals:
class Dog: def __init__(self, name, age): self.name = name self.age = age def bark(self): print(“Woof!”) my_dog = Dog(“Buddy”, 3) print(my_dog.name) my_dog.bark()
Understand the concepts of encapsulation, inheritance, and polymorphism. Create your own classes and experiment with building relationships between them.
Assignments for Day 5: Advanced Concepts
- Part 1: Decorators
Write a decorator that measures the time a function takes to execute.
Create a decorator that logs the parameters and return value of a function.
Part 2: Generators
3. Implement a generator that produces a Fibonacci sequence up to a given limit.
Write a generator that reads lines from a large text file and yields them one at a time.
Part 3: Object-Oriented Programming
5. Define a class representing a geometric shape with methods to calculate area and perimeter.
Create a subclass of the shape class for a specific shape (e.g., rectangle or circle) and override the necessary methods.
Master Your Coding Skills with BootSelf AI
If you're looking to enhance your coding abilities and upskill in artificial intelligence, look no further than the BootSelf AI app. This innovative platform provides AI-based coding lessons that are tailored to your individual learning pace.
Available on both iOS and Android, you can download the BootSelf AI app and start mastering coding skills today: